![](/uploads/1/2/5/8/125864888/517612569.jpg)
Japanese Exciting Basket flyerDouble Dribble, known in as Exciting Basket ( エキサイティング バスケット, Ekisaitingu Basuketto), is a developed and released in 1986. It was the second basketball arcade game by Konami, following. Much of the game's popularity came from its animation sequences showing basketball players performing slam dunks, as well as ' theme during attract mode, which was the first arcade game to feature the national anthem. These were uncommon in video games at the time of Double Dribble's release. While successful in the arcades, the game became and remained popular and remembered when it was ported to the in 1987.Double Dribble was followed by a sequel titled, which was released in 1994 for the. A remake titled Double Dribble Fastbreak was released for in 2010, being based mostly on the NES version; however, the animation sequences were ripped from the arcade version.
People who viewed this item also viewed. Double Dribble 1986 Konami Jamma Arcade Pcb. + $13.65 Shipping. DOUBLE DRIBBLE ARCADE GAME. Internet Arcade. Top Kodi Archive and Support File Community Software Vintage Software APK MS-DOS CD-ROM Software CD-ROM Software Library. Arcadeflyerdouble-dribble Identifier-ark ark:/13960/t7vn11c36 Ocr ABBYY FineReader 11.0 (Extended OCR) Pages 3 Scanner Internet Archive Python library 0.7.8.
Screenshot of the arcade version.(Arcade Version)Like its predecessor, you are in control of a five man basketball team playing against the computer controlled team, or controlled by a second player. When a coin is inserted, a credit was indicated on the bottom of the screen, and there would be a time left indication of one minute, and it would show where in a quarter you would be, time-wise. From there, when you hit start, you would enter in your initials, like Super Basketball did, and then the game would start.The gameplay is a marked difference and improvement from its predecessor, Super Basketball.
The characters looked better, and moved much better around the court. Like a traditional basketball game, the centers would come out to the middle of the court, and the referee would institute a jump ball and the game would start in earnest.The goal for Double Dribble is to have scored more points than the computer team by the time your time runs out, which meant that the game would give you another minute of time, and the game would continue. The game would get harder, and would do so.very. quickly. If the computer team had as many points as your team or more when time ran out, the game would end.The controls are an 8 way joystick, and three buttons. One to dribble the ball on offense, one to pass the ball on offense, and one to shoot the ball on offense. On defense, the dribble button became the steal button, the pass button became the switch button to switch players, and the shoot button became the jump button.If you are on offense: To move your player that has the ball, you repeatedly hit the dribble button while moving the joystick in a certain direction.
To pass the ball, you moved the joystick in the direction of your teammate (who would have an aura in your teams color surround him) and press the pass button. To shoot the ball (outside of the lane, which we will get to), you pressed and held the shoot button until the player reached the top of the jump, and then release it.If you were in the lane and moving toward the basket and you hit the shot button, the screen would change to the player attempting a dunk. You would hold the button down until the player reached the top of the jump and release it. If your timing was right, you would complete the dunk. If not, the ball will bounce high and far off the rim, and you would need to rebound the ball.Each player moves at slightly different speeds, and their jumps are different. Some jump high, while some don’t get far off the ground.
Some rise quickly, others rise slowly. If you learn their high points, you can master their jump shots, dunks, and also get good at rebounds, which is important at later stages of the game.If you are on defense: if you are guarding a player, you can try to steal the ball from him by moving towards the ball and hitting the steal button. If done correctly, you would steal the ball and the game would say “Nice Steal!” and then you are on offense. There is a chance that while doing this you could foul the player and send him to the free throw line.If you needed to switch players, you would move the joystick towards the player you wanted and press the pass button, and you would be instantly switched that player.When the opposing team takes a shot, if you are near to him, press the shot button.
If will cause your player to jump and possibly block the shot. Also, if a shot is missed, move your player under the shadow of the ball and press the shot button to attempt to rebound the basketball.If you player gets fouled (and it can happen on offense or defense), he is sent to the free throw line.
Five players will take their places on opposing sides of the lane, with your player at the free throw line. You have five seconds for each free throw attempt. A ring starts above the basket, and when you press and hold the shoot button, the ring descends towards the basket. The trick is to get the ring as close to the basket as possible in order to make the free throw. As with their jumps, each player’s ring descends at different speeds.As with a real NBA game, the game is divided into four quarters at 12 minutes per quarter. After the end of each quarter there is a challenging stage, which is a three point shootout.
As with a real life three-point contest, you have a player attempting five three point shots at each corner, each wing, and from the top of the key for a total of 25 shots. You press and hold the shoot button until the player reaches the top of his jump, and then release it. Each shot you make adds 1 second to your time remaining for a total of 25 seconds, and you make them all 1 minute is added to your time as well.
![Arcade Arcade](http://www.gamesdbase.com/Media/SYSTEM/Arcade/Marquee/big/Double_Dribble_-_1986_-_Konami.jpg)
Play then continues until the player runs out of time while having fewer points that the opposing team or is tied.The high score table was unique, in that you could get on the table by scoring a lot of points, shooting a high percentage either in-game or from the free throw line, grabbing a lot of rebounds, dishing out assists, or by committing the fewest number of fouls. You still had to score more points that the lowest score on the high score table to qualify, however.(Nintendo Version)Several positions on the court were 'hot spots,' high-percentage areas where shots taken were likely to score points (e.g., 'a fade-away, banked 3-pointer'). For example: it is easier to hit a 3-pointer on the bottom right-hand side of the screen. A player could start a 3-point jump shot from the top right or left corner of the court inbounds, and continue the jump out of bounds and even slightly behind the hoop and it would go in nearly every time. Another nearly guaranteed shot is taken with the player standing 3-quarters length of the court away from their goal could go for a running 3-point shot, provided that the shot button was pressed within the other team's free throw shooting circle. In certain circumstances, the display would break away from the full court action and show a close-up of the players either dunking the ball or making a shot. Frequently a player would miss a slam dunk, which is a very high percentage shot.
The arcade version was a timed play (much like ), where after every minute of play, the game was owed a credit if the score was tied or the computer is ahead. However, if the live player was ahead, a 'free' minute was earned. Many average players could earn the first free minute, but this became increasingly more difficult to do as making 3-point shots became virtually impossible over the course of gameplay.Players can choose from one of four teams:,. There is no difference in skill level or abilities between the teams. Since there is no license, no team names or player names are used; however, the teams wear the same color of their NBA counterparts (Boston wears green, Chicago red, etc.). In short, the game control scheme is simple but it takes practice to get the hang of the timing scheme of the game. Quirks Compared to many sports-related Nintendo games of this era, Double Dribble resembled its sport with surprising accuracy.
However, there were several quirks in the programming that are noteworthy, if only for their contribution to the overall experience of playing Double Dribble. The game clock, as in most early timed video games (see also: ), was accelerated (far faster than real-time). In the third quarter, third is abbreviated as '3rt.'
In addition, the color of a player's skin can change mid-game. This is the result of the strobing animation that takes place when controlling an individual player, which takes place by way of cycling quickly back and forth between the two skin tones.Ports and related releases The game was ported to the in September 1987, which was later released in Japan in Disk Card format for the under the title of Exciting Basketball.
The NES version features 5-on-5 action on a horizontally scrolling court, four teams (, ), three levels of single-play difficulty, and four choices of quarter lengths. Double Dribble was among the first games to feature, which depicted a mid-air player completing a, and one of the first to use, though in a limited quantity (such as announcing the game title, the game's beginning, and some foul calls). ' in this version was slightly altered, while it was being played in a cut scene depicting the crowd entering the stadium before the menu pops up. The NES version was ported to the 's in on November 16, 2007, and in on November 26, 2007.In 1990, the game was ported to three home computers: the, the and operated.In 1991, a version was released titled Double Dribble 5-on-5.A Genesis version was released in 1994 titled Double Dribble: Playoff Edition ( Hyperdunk in Japan and Europe).A remake for iPhone OS titled Double Dribble Fast Break was released in 2010.Reception. Arcade:.
NES:5.0/10Double Dribble has received mostly positive reviews from critics. Awarded the game 5 out of 5 stars. The review referred to the game as the most realistic rendition of basketball on its release, and that it 'was the beginning of a new era for sports games in which presentation played an increasingly important role. Once you get a glimpse of the innovative, cinema-style dunk attempts, there's no denying its place in history.' Editor Frank Provo displayed mixed feelings towards the game, emphasizing that once you rack up a few minutes of play time, you'll start noticing some nasty design quirks that ultimately force you to play the game a certain way. Provo also criticized the computer player's unfair ability to catch up with the player. In popular culture Gameplay of Double Dribble was featured in the episode '.
The episode also used gameplay footage from. The Double Dribble footage was slightly altered with original audio, and made fun of the game's 'corner three' glitch. References.
I’m sure like many Double Dribble was one of the first Basketball games they every played. I’m sure I might have played some random B-ball title on the Atari 2600 prior but whether that actually resembled the sport is up for debate. While Double Dribble was popular in the arcade it blew up on the NES. With its fast-paced gameplay and (for the time) exquisite cutscenes we played it for hours. Although I have fond memories of those times even back then I noticed it was a flawed game. Double Dribble can still entertain but there are better arcade basketball titles out there now.
Double Dribble is mostly remembered for one thing: its cutscenes. Getting near the basket and hitting a hot spot will initiate a cutscene depicting your player performing their dunk. It isn’t in full color like the arcade game but I think the NES version looks better. These are the game’s visual highlight, so you better appreciate it as the rest of the package has issues. While you have a full five on five on court you’ll be hard pressed to see all of them. There is heavy sprite flickering going on with players straight up disappearing. The arcade game had a vocal rendition of the Star-Spangled banner which was pretty impressive. Here it is less than flattering. There also isn’t any music outside of the menus and half-time show.
First things first, Double Dribble is not a simulation. The original arcade game was designed to get you in and out as fast as possible to rack up quarters. The NES port adds the option to adjust quarter length up to thirty minutes which is nuts. There is no season mode or league either. There are only four made up teams, the New York Eagles, Chicago Ox, Boston Frogs, and Los Angeles Breakers. They tried to be clever but you know what they “really” are. Statistically all teams are identical and the choice comes down to your favorite color.
While Double Dribble is an arcade experience first it did at least adhere to the rules of the game. The NES version is a stripped-down version of it in many ways. The arcade cab used a three-button setup for dribble, pass and shoot. The home version dribbles for you which prevents the frequent traveling penalties. There shot clock has also been removed which removes the urgency of making shots. It removed some complexity but also makes it a faster paced experience.
The increased pace comes at the expense of the game’s depth. With no shot clock you can easily pass the ball around indefinitely to line up the perfect shot. Chances are that won’t happen as the AI is pretty aggressive with the steals. Speaking of the AI it almost never misses allowing it up catch up consistently unless you steal every time. Either that or hit one of the game’s hot spots. There are designated areas of the court that enable your shots to go in every time. Obviously the game doesn’t point them out but if you watch the AI you’ll find them. At that point the computer poses no challenge anymore.
I haven’t even mentioned the three-point glitch yet either. Releasing a shot in the upper right-hand corner of the court at the right time will always guarantee a 3-pointer. It really is amazing how easily everyone figured this long before the internet. Literally everyone I knew abused this glitch. Not only did it make beating the computer trivial but also turned multiplayer matches into contests to see who could exploit it the most. While I mentioned playing Double Dribble for hours that was only in the first days of release. After that the lack of any depth and options relegated it to an occasional dust off.
In Closing
Double Dribble was decent for its time but has long since been surpassed. Any fond feelings toward the game are pure nostalgia at this point. There is something to be said for a game that is all about the basics but Double Dribble is too simple to be entertaining for long. Stick with NBA Jam or NBA Playgrounds for your arcade thrills.
Related posts:
![](/uploads/1/2/5/8/125864888/517612569.jpg)